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4 karya publik ditemukan.

2021: 12020: 12018: 1

IMPLEMENTASI FUZZY C-MEANS DALAM PENENTUAN KARYAWAN BERPRESTASI PADA PT. KERENG PANGI PERDANA

2026 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

In the process of assessing or evaluating achievements or work that shows the results of these achievements, they often discuss a separate problem for the company where the employee is concerned, especially at PT. Kereng Pangi Perdana. At this time to determine the level of employee achievement and classify the results, the company often only uses the process of using manual calculations using Microsoft Excel without a clear method and site, so the results are not optimal. Because of these problems, we need a system with a special method that can handle these problems so that the process of making and grouping employees with the level of achievement achieved is appropriate and maximal. This research uses agile research method (software development method) with the concept of a system model using the Scrum Model and the development of data collection observations, documentation and literature studies. Cluster model using the concept of Fuzzy C-Means as a method of grouping. The application of the Fuzzy C-Means Method can be used to classify data such as employee achievement levels based on Communication, Personality, Social, Professional, Attendance, Discipline, Craft and IQ (intellectual). This research was conducted to build a site that can be used to carry out the achievement process. The results of the process and system testing carried out obtained results of 88.89% in determining outstanding employees against 90 data for 6 periods of active working period of employees of PT. Kereng Pangi Perdana. Keywords : Fuzzy C-Means, Determination of Achievement Employees

ANALISIS DAN PERANCANGAN SISTEM INFORMASI PADA SMAN 4 PALANGKA RAYA BERBASIS WEB

2021 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

Kristina Magdalena, C1757201040, 2021. Analisis Dan Perancangan Sistem Informasi Pada SMAN 4 Palangka Raya Berbasis Web, Pembimbing I Hafiz Riyadli, M.Kom., Pembimbing II Norhayati, M.Pd. SMA Negeri 4 Palangka Raya yang beralamatkan di Jalan Sisingamangaraja III No. 3 Palangka Raya, Kalimantan Tengah merupakan sekolah menengah atas negeri yang sudah menerapkan penggunaan komputer dalam menjalankan aktifitas kerjanya sehari-hari. Akan tetapi penggunaan komputer masih belum secara menyeluruh. Berdasarkan pengamatan, pengelolaan sistem informasi administrasi pada SMAN 4 Palangka Raya masih bersifat manual, seperti data siswa, data guru, dan data surat menyurat. Sebagai contoh dalam pengelolaan surat menyurat, pegawai akan memasukan data surat dengan cara menulis ke dalam buku agenda. Proses pencatatan ini menimbulkan kesulitan ketika dilakukan pencarian data, terutama jika data tersimpan dalam banyak tumpukan kertas. Metode yang digunakan pada penelitian ini meliputi metode observasi, wawancara, kepustakaan, dokumentasi, dan kuesioner dengan menggunakan Skala Likert. Adapun metode analisis menggunakan PIECES, tools perancangan sistem menggunakan Unifield Modeling Language (UML) dan untuk membuat tampilan desain menggunakan Balsamiq Mockups. Hasil dari penelitian ini adalah berupa sebuah rancangan sistem informasi administrasi sekolah berbasis web. Berdasarkan hasil kuesioner penilaian responden terhadap rancangan sistem informasi, maka didapatkan nilai interpretasi sebesar 89,2% yang dapat disimpulkan bahwa hasil rancangan ini telah sesuai dengan kebutuhan pengguna.

APLIKASI PENGENALAN SOFTWARE, HARDWARE DAN INSTALASI DEVICE BERBASIS ANDROID SPESIFIKASI PRODUSER MUSIK

2020 · Thesis · Skripsi, Thesis, Disertasi, dan Tugas Akhir

ABSTRACT Martha Cristina, C1655201012, 2020. Application of introduction to software, hardware, and installation of Android-based devices of music producer specifications, Supervisor I Lili Rusdiana, M.kom Professor II Catharina Elmayantie, M.pd The development of technology in this world is very influential for information technology, one of which is smartphones. This is because some smartphones already have more functions and abilities than just their basic functions. Through an android-based application, the authors hope that with Android-based information media with application installation and music making tutorials, it is hoped that the public will more easily understand and know the types of hardware and software used by music producers in processing music. The purpose of this study is to develop an application for introducing software, hardware and device installation based on Android music producer specifications that can be used easily accessed and can be accepted by the general public. The application displays information and tutorials for installing applications and making music. This application was created using Android Studio with a Java-based application JDK support program. The method used in this study is the method of data collection (Literature Study, Documentation, Questionnaire), the MDLC model of software development methods, the method of analyzing system weaknesses using the SWOT method. The conclusion obtained from this final discussion is that this application can provide information for people who want to know about music producers. The results of user respondents were 98% very good.