ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used.
In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method.
The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Game is one of the entertainment media that becomes the choice of the public to eliminate saturation or just to fill free time. Entertainment is considered important for a person because with entertainment one will be able to refresh the mind after being preoccupied with various activities that drain energy and mind. Pathfinding in the game context is a way to move the player through a shortest path without crashing into obstacles. The most frequent use of the pathfinding method is in real-time games where a player at the starting point determines the end point/goal. Pathfinding has now become an important element in the gaming world. Where all 2D/3D games definitely have different pathfinding methods. According to the complexity level of the 2D/3D games used. In conducting this Final Task research there are 3 methods used by the author to collect data, namely the library study method, and the MDLC (Multimedia Development Life Cycle) method while the system implementation method that the author uses is the Pathfinding A* (A Star) algorithm method. The final result of this study is in the form of pathfinding algorithm A* (A Star) as a method to improve the quality of the game. in the educational game "self-rescue from the Covid-19 virus".
ArticleOpen AccessMetadata saja
2021•Artikel Penelitian dan Pengabdian
Pharmacy is one of the businesses engaged in the health sector, especially product and services in improving public health. This service is carried out by a pharmacy manager in an effort to fulfill the duties and functions of pharmacy. This causes problems that occur in pharmacies, when search for drugs must be done by looking for one by one in transaction, because the pharmacy manager does not know sure the stock of drugs in the pharmacy. In addition, another problem is the arrangement of irregular drug layouts where the drug placement does not have a good standard layout. The method used in building this system is association with a priori on sales transaction data. then processed in a model to explore valuable information, as a policy standard in running a business. Application testing uses 3 minimum support and confidence values ​​so can get the rule and k-Itemset results from 3 different values.
ArticleOpen AccessMetadata saja
2018•Artikel Penelitian dan Pengabdian
The practice of plagiarism among students in working on their thesis might happen. Plagiarism is done considering to the limited workmanship and lack of motivation to try with their own ability. It is necessary to provide a tool to prevent the act of plagiarism among the students. In this research, we built an application to detect the plagiarism on the thesis proposal.
The application applies the Jaro Winkler Distance algorithm to detect the similarity from several documents. The first phase to detect the similarity of the thesis proposals is The text preprocessing phase of the document such as case folding, tokenizing, stopwords removal and stemming. Precision and Recall formula will be used to analyze the performance of the method in application.
The test result of the data set shows the application could find the 80% relevant data that indicated the similarity. It means the application could contribute to detect the plagiarism on the thesis proposal document.
ArticleOpen AccessMetadata saja
2017•Artikel Penelitian dan Pengabdian
Process of handling criminal case files related to a criminal offense is legally regulated by a set of IF-THEN rules that produce a knowledge base to provide a conclusion that is capable of supporting in decision making. The process also sets the time related to the schedule of criminal case files settlement.
Thus there is a need for a system that monitors the process of case filecompletion to know the status and time of settlement.RFID technology as a support system performs data readings to facilitate the monitoring system.
In the implementation of the system, it needs to formulate logical troubleshooting procedures by building a system algorithm that is represented by using a flowchart which is able to facilitate the development of the system and to clarify the work processes of the system in reasoning to produce accurate information for decision support system.
ArticleOpen AccessMetadata saja
2017•Artikel Penelitian dan Pengabdian
Fuzzy method in the world of information and communication technology especially in the domain of intelligent systems, which one can be used to predictions/ forecasting. In this study the author will use the Novel Algorithm presented by Jasim, Salim and Ibraheem as a method to predictioning the Gold Price, the data source is retrieved from the http://www.kitco.com. Then the predictions result with Novel Algorithm will be comparing with fuzzy time series methods presented by Ruey Chyn Tsaur. Results of the predictions using Novel Algorithm, obtained a value of MAPE 0,0385(3,85%), while the Fuzzy Time Series Ruey Chyn Tsaur, obtained results of MAPE 0,0544(5,44%)