ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Abstrak
Ema Fitria, C1857201003, 2022. Arabic Interactive Learning Media at SDIIT Tiara Az-Zahra Palangkaraya Based on Android, Advisor I Rosmiati, M.Kom. Advisor II Bayu Pratama Nugroho, S. Kom., MT.
At the stage of primary school age education, students will tend to be more interested in learning media which contains animated pictures and attractive colors. The attractiveness of the display will certainly make students enthusiastic and quickly understand the learning explained by the teacher.
In conducting this thesis research, the author uses qualitative research with data collection methods, namely observation, documentation, interviews, literature, and questionnaires. The tools used to design this learning media include UML (Unified Modeling Language), PIECES (Performance, Information, Economic, Control, Efficiency, Services). As well as an interface design designer using Balsamiq MockUp.
The results of the research based on the questionnaire were an average of 86.6% felt the need for updating the existing system, and with that the authors made learning media to improve Arabic learning at SDIT Tiara Az-Zahra.
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRACT Alfath Aridha Tri Derangga, NIM C1655201054, 2021. Design of English Language Learning Media at SMAN2 Katingan Hilir based on Mobile Web, Advisor I Elia Zakharia, M. T and Advisor II Frengklin Matatula, S. Kom., M. Msi The problem in this research is how to make an English learning media application at SMAN 2 Katingan Hilir based on a mobile web that can help teachers and students in the learning/teaching process. In conducting this thesis research proposal, there are several methods used by the author, which include data collection methods, system development methods, general reviews (objects of research), analysis, and system design. The final result of this research proposal is an application of English learning media for teachers and students of SMAN2 Katingan Hilir in online learning English.
ArticleOpen AccessMetadata saja
2021•Artikel Penelitian dan Pengabdian
Sunday School is an activity to teach children the basics of Christianity by delivering material according to the contents of the Bible, including the introduction of Christian songs that are packaged in a simple manner so that they are easy to understand. However, in learning activities, the teacher's way of conveying messages in the Bible is by telling stories. The learning process is conventional and has limited teaching aids and takes a long time to convey the material. In this study, the method of collecting observation data, interviews, references, documentation and questionnaires was used, while the system development method used MDLC, and the design used UML. The final result of this research is interactive learning media for Sunday school children that can be used by children for Christian religious activities. Based on the results of the user response to interactive learning media for Sunday school children by 80.4%