ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Doni Irwandi, C1655201007, 2020. Introduction of hijaiyyah letters through hand finger shapes with android based audio visual media, supervisor I Lili Rusdiama, M.Kom. Advisor II Ir. Hj. Siti Maryamah, MM.
Currently the media for learning sign language for deaf and mute people is still done in direct eye contact with the teacher who teaches. This method can be said to be less practical especially in the technology era like nowadays. Technology is familiar to every individual, the general public is familiar with the use of technology such as smartphones
The purpose of this study is to make the introduction of hijaiyyah letters through finger shapes with an Android-based audio visual media that can be used easily and can be accepted by deaf and mute people. The application displays various form hijaiyyah sign language fingers. This application was created using Android Studio with the JAVA programming language
The method used in this thesis is the method of data collection (literature, studies, documentation, questionnaires) and the prototype model software development method.
The results of the application can be run on smartphones and are easy to use by users, with the main menu display that is clear and easy to understand. Every feature in the application is functioning properly. Display of sign language that is displayed is easy to understand and audio visual objects of hijaiyyah letters and numbers are displayed correctly. And the results of user respondents were 83.2% very good.
ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
The development of technology at this time is rapidly increasing and sophisticated in the computers field and other fields, thus requiring humans to master or understand how to work and use these technologies. With such rapid development, humans can make various kinds of equipment that can simplify work and find out information in the surrounding environment. Therefore, this ordering application is expected to help the Rian Music Studio to improve quality and performance to become better.
The problem in this research is how to make a Rental Application for Music Instrument and Music Studio at Rian Music Studio Palangka Raya. This research aims to make an application to help and facilitate the studio to manage data better.
The method used in this study includes several stages that is observation, documentation, interviews, and literature study. The development method uses the Prototype model. System analysis using pieces analysis method and system testing using the Black-Box method. The software used to build applications in android studio and sublime text.
From the results of the questionnaire using the Likert scale method it can be concluded with the number of respondents 10 getting a value or an outcome of 81%, it has been categorized that this application very useful to be used by users of Rental Application for Music Instrument and Music Studio at Rian Music Studio Palangka Raya.
ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Herwandi, C1455201012, 2020. Sekarang ini orang yang dating ke Bank untuk mengantri, tetapi system pendaftaran dan penyimpanan data bank masih meggunakan cara manual. Hal ini tidak buruk tapi jika suatu kejadian menyebabkan antrian panjang dan saling bersesak-sesakan akan membuat kinerja pegawai Bank menjadi tidak efisien. System ini akan membatu dalam penyampaian informasi mengenai nomor antrian agar setiap orang bebas melakukan aktivitas diluar antrian. Tujuan dari penelitian ini adalah membuat Aplikasi untuk mengembangkan sistem antrian menjadi lebih efisien tidak merugikan dari segi waktu untuk pengguna dan tidak memakan banyak ruang untuk mengantri. Metode penulisan yang digunakan dalam penelitian ini meliputi metode pengumpulan data (observasi, kepustakaan dan wawancara) metode pengembangan perangkat lunak menggunakan metodologi pengembangan perangkat lunak menggunakan metodologi Prototype dengan tahapan yang digunakan yaitu pengumpulan kebutuhan dan perbaikan, perancangan cepat, membentuk prototype, evaluasi pelanggan terhadap Prototype, perbaikan prototype dan produk rekayasa. Hasil dari penelitian ini adalah sebuah aplikasi yang mampu mengirimkan pesan mengenai antrian kepada pengguna .
ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Muhammad Mawandi Anajeli, C1655201045, 2022. Rancang bangun game platformer 2d foxy tales bergenre adventure menggunakan unity game engine, Pembimbing I Lili Rusdiana, M.Kom., Pembimbing II Catharina Elmayantie, M.Pd.
Game platformer 2d foxy tales merupakan permainan yang bercerita tentang rubah bernama Foxy, seekor rubah yang hendak menyelamatkan pulau Sunnyland dari musuh – musuh yang menjajah pulau tersebut, tentu dalam aksi penyelamatannya Foxy harus melewati segala rintangan, memecahkan teka – teki , dan mengalahkan musuh – musuh yang menghadangnya hingga pulau Sunnyland pun aman dan tentram kembali.
Tujuan penelitian ini yaitu membuat rancang bangun game platformer 2d Foxy Tales bergenre adventure yang menarik dan juga cukup sulit untuk diselesaikan. Aplikasi ini dibuat menggunakan Unity dengan bahasa program C#
Metode yang digunakan pada tugas akhir ini adalah metode pengumpulan data studi pustaka, studi kuesioner, dan dokumentasi. Menggunakan metode penegembangan perangkat lunak model MDLC, serta menggukan metode SWOT untuk analisis sistem kelemahan.
Dari pengujian yang dilakukan, aplikasi berjalan pada Windows dan Mac OS, mudah digunakan oleh pengguna, dan tombol tampak jelas dan mudah dipahami di setiap scenenya. Semua fitur aplikasi bekerja dengan sempurna dan desain objek aplikasi menarik. Hasil dari pengguna yang disurvei adalah 94,44%
ThesisOpen AccessPDF tersedia
2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRACT Andika, C1757201082, 2022. Analisis Dan Perancangan Sistem Informasi PenjualanPada Toko Kosmetik Raiputani, Pembimbing I Rommi Kaestria, M.Kom., Pembimbing II Rosmiati, M.Kom Along with the rapid development of technology in line with the magnitude of the need for information. Information Technology helps to meet the needs of life such as the existence of facilities to process information and provide various information. A computer-based information system will be very helpful in sales rather than a manual system. What is meant by a manual system is that it still uses books to archive its data. This can be seen in a businessman and even MSME which has a large amount of data and requires special handling and limited time. One of them is at Raiputani Cosmetics Shop. At the Raiputani Cosmetics shop, data processing is still done manually. As in the process of selling products, they are still written in the sales book and to find out the existing stock of cosmetic products, you must also check one by one. Of course, this can make the business management process slower or less automated and allow notes to be lost and misspelled because they are still written in books. Data collection techniques used in this study are observation, interviews, documentation, literature and questionnaires. Using UML (Unified Modeling Language) process design, and interface design using Balsamiq Mockup. Based on the results of the calculation of the questionnaire using the Likert Scale method, with 4 statements submitted to 10 respondents, it can be concluded that the Analysis and Design of Sales Information Systems at Raiputani Cosmetics Stores is feasible because it obtains an interpretation value of 75.5%.
ArticleOpen AccessMetadata saja
2022•Artikel Penelitian dan Pengabdian
This study aims to build a web-based geographic information system for food material and foodstuffs UMKMs in Makassar City to disseminate geographic information that can be accessed anytime and from anywhere. The system is designed using a sequential waterfall method. Data sourced from the Makassar City Cooperatives and UKMs Office, field surveys, and interviews with UMKM owners. This system were developed to assist the government in providing information to the public about the location and distribution of UMKMs and other related information in dealing with the new normal, because it can visualize the distribution in Makassar City well. The system has been successfully developed through public testing, the average values ​​of which are user objectives (4.18), information quality (4.13), and System Quality (4.12).
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
INTISARI Andi Paulus Kaleluku, C1755201071, 2021, Sistem Pakar Diagnosis Penyakit pada Anjing jenis Herder dengan Menggunakan Metode Forward Chaining, Pembimbing I Sulistyowati, S.Kom., M.Cs.Pembimbing II Deden Andriawan, M.Kom Sistem pakar adalah sistem yang menyimpan pengetahuan dan penalaran para pakar. Sistem pakar memiliki kemampuan untuk memecahkan masalah layaknya seorang pakar. Sistem pakar dapat dirancang untuk membantu konsultasi di bidang medis dan mendiagnosa penyakit anjing herder. Terkadang para pemelihara anjing mengalami kesulitan untuk memeriksa penyakit anjingnya. Penyebabnya mungkin keterbatasan kehadiran dokter hewan atau keterbatasan biaya. Manfaat yang diperoleh dari sistem pakar yang mampu melakukan diagnosis dengan cepat, tepat dan akurat terhadap gejala penyakit yang ditimbulkan diharapkan mampu membantu para pemilik dalam mengantisipasi kemungkinan terburuk akibat serangan penyakit. Metode yang digunakan pada penelitian ini meliputi metode observasi, metode wawancara, metode kepustakaan, metode dokumentasi. Teknik dan alat bantu analisis menggunakan Tools Unifield Modeling Language (UML), metode pengujian metode Pengujian menggunakan Black Box Testing dan Scala Likert. Hasil dari penelitian menghasilkan sebuah sistem pakar yang mampu mendiagnosa penyakit anjing herder berdasarkan data yang didapat dari pakar. Hasil penelitian ini juga telah dilakukan uji coba menggunakan Black Box testing terhadap hasil implementasinya tersebut sesuai dengan yang diharapkan. Hasil penelitian ini siap dipublikasikan untuk memberikan informasi kepada masyarakat awam tentang kesehatan dan penyakit anjing jenis golden dengan mudah dan terjangkau. Kata Kunci : Anjing Herder, Floward Chaining (FC), Penyakit, Sistem Pakar.
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRACT
Melin Andini, C1757201051, 2021. Analysis and Design of Counseling Guidance Applications at Trinity Foundation, Supervisor I Rosmiati, M, Kom, Supervisor II Fenroy Yedithia, S.Kom., M.T.I.
Delivery of information quickly, precisely and easily will greatly support community activities and in related agencies. So the role of this information technology can be used for the application of student counseling guidance at the Trinitas Tamiyang Layang Foundation, East Barito Regency, Central Kalimantan Province which is automatically computerized, later making it easier for students to conduct counseling with teachers. Trinity Foundation is an educational organization located in Tamiang Layang, East Barito, Central Kalimantan Province.
So far, there is no system for presenting information in the field of Counseling Guidance (BK) which is still in the form of a manual where the BK teacher must retrieve and manage student data without using an information system, namely by writing down data about student violations and achievements on a piece of paper containing a violation form and student achievement. The current system is deemed less efficient when viewed from a BK teacher having to write one by one to retrieve student data, then process it.
In this study, the author uses qualitative research using 4 methods of data collection, namely observation, interviews, documentation and questionnaires. The analysis used is PIECES, next is to design a system made using Use Case Diagrams (UML).
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Pada era globalisasi sekarang ini laptop merupakan sebuah perangkat yang bisa dimiliki semua kalangan sehingga memicu meningkatnya penjualan laptop pada perusahaan penjual laptop. Permasalahan yang umum dihadapi oleh para pemilik perusahaan adalah bagaimana memprediksi atau meramalkan penjualan barang di masa mendatang berdasarkan data yang telah direkam sebelumnya. Prediksi tersebut sangat berpengaruh pada keputusan pemilik perusahaan untuk menentukan jumlah barang yang harus disediakan oleh perusahaan, apabila memesan barang dalam jumlah yang cukup banyak dan ternyata penjualan barang tersebut hanya terjual beberapa saja hal tersebut tentunya sangat merugikan perusahaan. Ada banyak metode untuk memprediksi penjualan, pada penelitian ini menggunakan Metode K-Nearest Neighbor. Hasil dari penelitian ini adalah K-Nearest Neighbor (KNN) dapat memprediksi penjualan laptop di tahun 2021 berdasarkan data penjualan laptop dari tahun 2018-2020 menggunakan Euclidean Distance dengan nilai K=8 dengan hasil prediksi rata-rata penjualan setiap laptop di tahun 2021 adalah asus = 183, acer = 114, axioo = 27, lenovo = 30, hp = 18, dell = 1,6, msi = 1,8, macbook = 1,8 laptop dan hasil evaluasi algoritma diperoleh nilai RMSE pada masing-masing laptop, asus = 54.055, acer = 33,185, axioo = 14,849, lenovo = 20,450, hp = 4,861, dell = 1,325, msi = 2.056 dan macbook = 1.917, dapat disimpulkan bahwa hasil prediksi penjualan laptop dell memiliki nilai RMSE terkecil, yang berarti hasil prediksi tersebut yang paling mendekati nilai sebenarnya.
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRACT Ragus Adeprasasti Gandih, C1457201058, 2021. Analysis and Design of Data Processing Information Systems for Student Activity Units (UKM) at STMIK Palangka Raya, Advisor I Susi Hendartie. M. Kom and Advisor II Rommi Kaestria. M. Kom. . The problem in this study is how the use of this data processing application can help SME officers in editing, adding, and deleting data from registered SME members. As well as helping prospective SME members to register and get information about the UKM they want to choose. In conducting this thesis research proposal, there are two methods used by the author, which include data collection methods, systems development methods and systems analysis methods. The data collection methods are observation, interviews and documentation while the system development method that the author uses is software development adapted from ITIL Version 3. For the analytical method that the author uses is identification, system performance, system analysis and analysis results reports The final result of this research proposal is a website-based application design for SME officers and members that SME officers and members can use as a tool for processing and registering SMEs at STMIK Palangka Raya. Keywords: Analysis, Design, Student Activity Unit, Website-Based
ThesisOpen AccessPDF tersedia
2021•Skripsi, Thesis, Disertasi, dan Tugas Akhir
ABSTRAK Proses pembelajaran dan administrasi di SMAN 1 TANAH SIANG SELATAN masih dilakukan secara manual dalam artian belum menggunakan jaringan sebagai alat bantu dalam mentransfer data dan informasi. Fasilitas internet belum dimanfaatkan secara maksimal karena masih keterbatasan sarana dan prasarana penunjang. Hal ini mengakibatkan kurang efektifnya proses belajar dan interaksi antara siswa dan guru, antara guru dan guru, juga antara siswa dan siswa. Selain itu juga mengakibatkan sering terjadi keterlambatan dalam pertukaran data dan informasi antara staf administrasi dan guru. Guna membantu permasalahan yang ada, dengan memanfaatkan internet yang ada di SMAN 1 TANAH SIANG SELATAN, dipandang perlu membangun sebuah jaringan komputer dengan menggunakan Router Cisco packet tracer. Pembangunan jaringan dimulai dengan melakukan identifikasi kebutuhan, menyusun perencanaan, membuat rancangan, membuat jaringan sesuai dengan rancangan, melakukan uji coba jaringan dan membuat dokumentasi sebelum jaringan dioperasikan di SMAN 1 TANAH SIANG SELATAN. Hasil akhir dari penelitian ini adalah terbangunnya sebuah jaringan di SMAN 1 TANAH SIANG SELATAN yang mampu melakukan transfer data dan informasi antara staf administrasi dan guru dan juga dapat digunakan untuk proses pembelajaran sehingga terjadi interaksi antara guru dan siswa dan juga antara siswa dan siswa. Kata Kunci: jaringan komputer, router cisco, pertukaran data dan informasi ABSTRACT The learning and administration process at SMAN 1 TANAH SIANG SELATAN is still done manually in the sense that it has not used the network as a tool in transferring data and information. Internet facilities have not been fully utilized due to limited supporting facilities and infrastructure. This results in ineffective learning processes and interactions between students and teachers, between teachers and teachers, as well as between students and students. In addition, it also resulted in frequent delays in the exchange of data and information between administrative staff and teachers. In order to help existing problems, by utilizing the internet at SMAN 1 TANAH SIANG SELATAN, it is deemed necessary to build a computer network using the Cisco packet router. Network development begins with identifying needs, compiling plans, making designs, creating networks according to the design. , conducting network trials and making documentation before the network was operated at SMAN 1 TANAH SIANG SELATAN. The final result of this research is the development of a network in SMAN 1 TANAH SIANG SELATAN which is able to transfer data and information between administrative staff and teachers and can also be used for the learning process so that there is interaction between teachers and students and also between students and students. Keywords: computer networks, Cisco routers, exchange of data and information
ArticleOpen AccessMetadata saja
2021•Artikel Penelitian dan Pengabdian
Recent years, visitors have decreased in the Mulawarman Museum, located in Tenggarong Kutai Kartanegara. A small number of visitors to the Mulawarmen Museum could have been due to a lack of promotions. The purpose of this study is to develop and present the Mulawarman Museum as a promotional medium a Visual Video Application for the Mulawarman Tenggarong Kutai Kartanegara. A combination of VR and Android mobile technology, which is owned by most levels of society, enables application users to view the videos in 360 degrees, can serve this research purpose. The aim of the research is This research. The test results from Android devices show that the application is smooth to run and suitable for use in versions of Android 5.1 and later with a screen-like aspect ratio of 16:9 and 18:9. All of the questions in the questionnaire received agree and strongly agree between 85% and 100%.
ThesisOpen AccessPDF tersedia
2019•Skripsi, Thesis, Disertasi, dan Tugas Akhir
Pengembangan Aplikasi Pada PT. Asuransi Bangun Askrida Palangka Raya Berbasis Web